01_HERO_SYSTEMS
GAME DEVELOPER
& DESIGNER
A skilled and passionate Game developer with 4 years of hands-on experience building immersive gameplay systems, interactive environments, and real-time experiences using Unreal Engine 5 and Unity. Proficient in C++, C# and Blueprints, with a strong understanding of game development pipelines, gameplay programming, and performance optimization.

VECTOR_LINK
02_PROFESSIONAL_MODULES
PROFESSIONAL_WORK
THRIFTY_AI // MEGAVERSE — CLIENT_DELIVERABLES
03_INDIE_LABS
PERSONAL_WORK
INDIE_PROJECTS // PLUGINS // GAME_JAMS
04_CORE_OPS
SKILL_MATRIX_
EVOLUTION
ENGINE_PROFICIENCIES
PRODUCT_SPECIALIZATIONS
SOFTWARES // TOOLS

Unreal Engine

Unity

Visual Studio

Maya

Photoshop

After Effects
CAREER_CHRONICLE
#SYSTEMS_CONTROL_0X // #MISSION_VALIDATED
Game Developer
@ Thrifty AICURRENT
Game Development, Creating Custom Scripts for STT and TTS integrations in Runtime.
SDK Integrations, Animation Mappings, Project Optimizations.
Pixel Streaming setup and real-time server-client communication via WebSockets.
C++ Programming for Unreal Game Development Specialization
@ University of Colorado
C++, Game Development, Unreal Engine
Certificate Program in Gaming and ESports
@ Hero Vired
Game Design, Game Development, ESports
Game Designer
@ Megaverse
Game Design, Level Design, Game Development, Creating and Managing GDD.
Defined core interaction loops for massive-scale digital twin environments.
Unreal Engine Beginner's Certificate Course
@ Udemy
Foliage Distribution, Landscape Creation, Basic Lighting, Materials
Game Development Intern
@ FanClash Fantasy Private Limited
Game Development, Game Design, Level Design
B.Sc. Animation and Gaming
@ Graphic Era Hill University
Game Design, Game Development, Graphic Design
LOCAL_TERMINAL_SESSION:0812B00_K2N2X
guest@portfolio:~$ tail -n 2 blog_logs.txt
[ 2024.12.12 ]
OPTIMIZING REAL-TIME SHADERS FOR WEBGPU
Exploring the limitations of memory bandwidth in browser-based environments and implementing aggressive culling strategies to maintain 144Hz stability on complex geometric primitives.
VIEW_LOG[ 2024.10.28 ]
MODULAR ENTITY COMPONENT SYSTEMS (ECS)
A deep-dive into decoupled system architecture for large-scale simulations. How we discuss spatial hashing and data-oriented design patterns used in NEURAL_OS kernel simulations.
VIEW_LOGguest@portfolio:~$
04_COMMS_LINK
ESTABLISH_CONTACT
TRANSMISSION_NODE
dsjindofficial@gmail.com
GEO_COORDINATES
INDIA // REMOTE_ENABLED
Looking to collaborate on immersive experiences, game systems, or AI-driven interactive media? Open a channel — I respond within 24 hours.