GRAPHICS_ENGINE[2024.12.12]
Optimizing Real-Time Shaders for WebGPU
Exploring the limitations of memory bandwidth in browser-based environments and implementing aggressive culling strategies to maintain 144Hz stability on complex geometric primitives.
WebGPUWGSLPerformanceRendering
READ_MOREARCHITECTURE[2024.10.28]
Modular Entity Component Systems (ECS)
A deep-dive into decoupled system architecture for large-scale simulations. How we discuss spatial hashing and data-oriented design patterns used in NEURAL_OS kernel simulations.
ECSArchitectureTypeScriptPerformance
READ_MORENETWORKING[2024.09.15]
Latency Compensation in Fast-Paced PvP
How we solved the peekers advantage using server-side rollbacks and client-side interpolation techniques without sacrificing visual fidelity.
NetworkingMultiplayerC#Unity
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